Zounds Sounds
by Pat Henderson
Sound, sound, sound! That's all you ever hear about when the Atari is mentioned (except the phenomenal graphics). The Atari creates the best sounds of any computer around, but what good are they if you can't access them easily. Sure, you can write a 2K program with "billions and billions" of sound statements that run up and down a tone or distortion level. You might even be able to write a program to use the joysticks to change the tone, but how are you going to change the tone, the distortion level, access all four sound channels at once, and even turn a voice on and off?
Well, my friend, listen up. The following Basic program is a Sound Editor. With it you can move any voice (0-3) through the entire scale of tones the Atari produces (0-255), and also through all the distortion levels (0-14 in multiples of two).
With a little practice, you'll be producing sounds like a race car roaring along a Daytona straight away, or, maybe, the space shuttle Columbia, launching right outside your window. Best of all, you can control it from your joystick.
You'll need a few odds and ends, including: 1) Some knowledge of Basic programming, 2) one joystick, 3) and ten fingers. If you qualify in these categories, then you are on your way to becoming "Mozart of 1983."
Shuttles and cars
Once the program is running, you'll need a few pointers before you can use it effectively. The colorful numerals that float around the screen are roving reminders of the tone and distortion effects on each voice number (0-3). (I'll call these voice/numbers hereafter.) The tones are represented horizontally, the distortion vertically.
The active voice/number on screen will appear to roll in color. To change from this voice to another, press the trigger on your joystick. To shut that voice off, press the spacebar. Press it again to turn the voice back on. If you want to change the tone, move the joystick left or right. Moving it right will cause the tones to fall lower and lower; moving it to the left will cause the tones to increase in pitch. Moving the joystick up and down changes the distortion level. By moving it up, the distortion decreases; move it down, and the distortion increases. Any distortion level greater than 14 is the same as the distortion level minus 14 or a multiple of 14. In other words let's say the program indicates you have a distortion level of 22; you actually have a distortion of 8 because 22-14 = 8. The bottom of the screen shows a table that tells you what voice is outputting what tone and distortion.
As you are typing the program consult Table 1 for a full line description. This will help you to write your own program.
The race car effect
To start using this program, try these few examples and experiments. You can create a race car sound effect by moving one voice/number to distortion level 6 and putting the tone level between 90 and 130. Try putting more than one voice in this area to get a muffled car sound, or even multiple race cars. By putting one voice/number on tone 0 and distortion 10, you can create a shuttle blast-off. Move the voice/number up the tones, and it sounds like the shuttle is actually launching outside your room.
One interesting sound effect is the result of putting all four voice/numbers on the same distortion level, but with different tones. Hold down the button and the space bar while pressing the joystick to the right or left. A strange mixture of sounds emerges.
Also, if you put certain voice/numbers in different places on the screen, but have them turned off, you create different sounds in other voices. This is a strange but useful feature that can add new dimension to your own programs.
If you want to crank the volume up, change the SOUND I,S(I),D(I),15. This last number can't exceed 15 or the result is an error on that line. Keep experimenting and soon you'll be creating your own original sound effects.
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Listing: ZSOUNDS.BAS Download